SPOKO EDITION 26S

Dare to connect.

The Spoko Edition horror cards: 50 cards, no hiding, and some of you will not make it to the end.

Spooky questions. Real connections.

Spoko Edition is the dark side of HaiBoo. Read each card aloud, keep it for the points and survive the Chaos. Whoever is still alive with the most points when the deck runs out wins.

Take a closer look

Three levels of scared

Mildly Creepy

Uncomfortable from the first card. 1 point.

Spooky

Secrets, betrayal and phones out. 2 points.

Seriously Haunted

Brutal truths. No mercy. 3 points.

Chaos and Death

Load Shedding

Lights out. Everyone swaps seats.

Possessed

Skip your next 2 rounds.

Isidumbu

Lose 5 cards. No cards to lose? It goes back in the deck.

Last Breath

You are dead. Out of the game.

Who can play Spoko Edition?

If you can handle a dark question, you can play. Spoko works anywhere people sit in a circle.

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How to play

1. Light the candles

Shuffle the deck and sit in a circle.

2. Read it and keep it

Read the card aloud, answer or dare, then keep it for the points.

3. Last one alive wins

When the deck runs out, the living player with the most points wins.

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Extend your HaiBoo cards

Spoko does not end when the deck does. Every box has 3 QR codes on the back.

Spoko Edition is ultra portable

50 cards in 127g. Our 40-card decks weighed 85g and measured 9 x 6 x 2 cm. Spoko gives you 10 more cards in a box that still fits a pocket.

Weight

127g

Length

9 cm

Width

6 cm

Height

3 cm

What is inside the box

Here is everything you get with Spoko Edition 26S, and what each part is worth.

38 Spoko question and dare cards (3 levels)R450
8 Chaos and Death cards that wreck the gameR250
2 How to Play cardsR50
2 QR cards: HaiBoo Vibes and Play Zone accessR498
Collectible Spoko tuck boxR150
Total valueR1,398
You pay onlyR899

Frequently asked questions

2 to 9 players. A game takes 30 to 40 minutes.

16+. The questions and dares are intense.

Read each card aloud and keep it. Every card has points. When the deck runs out, the player who is still alive with the most points wins.

You do not keep them. Isidumbu makes you lose 5 cards, Possessed makes you skip 2 rounds and Last Breath kills you: you are out of the game. If you have no cards to lose, the card goes back into the deck.

Spoko, also spelled Sepoko, is Mzansi talk for a ghost or something spooky.

No. The cards work on their own. The QR codes on the box open HaiBoo Vibes, Play Zone and the Spoko page when you want more.

Yes. It is a spooky conversation and dare game, not a gory one. The scares come from the questions.

Are you brave enough?